#ifndef MATHUTILE_BPL
#define MATHUTILE_BPL

#include <SFML/Graphics.hpp>

const sf::Vector2f& normalize(const sf::Vector2f& vec);

float getNorme(const sf::Vector2f& vec);

const sf::Vector2f& getReflect(const sf::Vector2f& vec, const sf::Vector2f& normal);

int getIntRandom(int begin, int end);
float getFloatRandom(float begin, float end, int precision = 1000);

#endif